Happy, fantastic Christmas!

Posted in

 by Andy Bell

22 December, 2004

Here’s a Christmas card we made for our friends at Interactive KnowHow: http://www.interactiveknowhow.co.uk/xmas/2004/flash.html

Lessons from… Why We Buy

Posted in

 by Andy Bell

16 December, 2004

Paco Underhill has spent the last 20 years observing shoppers. Can his insights in Why We Buy - The Science of Shopping help make websites that sell?

Landing strip
When shoppers enter a store they are walking at street pace. They need to slow down before they start browsing properly. Don’t try to sell your most profitable items in this transition zone. For the same reason you shouldn’t put lots of text on your home page. Users need to slow down before they are going to read absorb anything substantial.

Appropriate signage
Don’t evaluate shop signs sitting in a boardroom. Evaluate them as a shopper would, at an angle, hurrying past, maybe in fading light. This is exactly the same with website design. Genuine users rush past your site at a 70mph blur, only pausing long enough to find the next thing to click on. Over familiarity is the problem when trying to evaluate a site you are involved in producing, so testing it in the dark on a motorway won’t help. Testing on sample users is the solution.

Atmosphere
Shopping is a sensual activity. Good stores perform “retail judo” – taking unconscious desires and fulfilling them with a purchase. Most ecommerce is like “a warehouse club on the web”. Some sites are getting better at generating an atmosphere. In my opinion American Apparel does a great job. British e-tailer Figleaves.com aims at a premium market but feels as muchTK Maxx as Selfridges.

Ecommerce
Paco sees plenty of scope for boutique e-tailers targeting specialist niches. For instance, he imagines an shop for tall girls who like travelling. It’s too much of a niche for the real world but would make sense online.

The butt brush
Once a couple of people have brushed past your bottom, you’ll probably leave the shop. This phenomenon probably has no online equivalent.

Mint Digital news

Posted in

 by Andy Bell

11 December, 2004
  • Discovery USA commission Mint Digital to make Flash game to promote their hit show Overhaulin’.
  • Mint redesign BusinessBricks. Matt Weston is forced to clarify his never outsource your core skills declaration.
  • Mint get over-excited about redesigning their own website. They drop the idea after unfavourable user testing.

The easiest way to improve your website

Posted in

 by Andy Bell

4 December, 2004

The Click #001

IT SOUNDS as exciting as grey cabbage, but user testing is the easiest way to improve your website.

The good news is that testing is really simple. With a bit of common sense, you can’t really do it wrong.

Sit someone (anyone: a neighbour, a toddler, a passer-by) down in front of a computer.

Get them to do something a typical user of your site would do: decide which accountant to use, decide which pie to buy, whatever.

Encourage the tester to keep talking. Ask questions like: when you clicked on that link what were you hoping to see? Which bit of the page draws your attention? What question would you liked answered now?

Scribble down anything you notice.

You can test your website at any time: before, during or after building it. My 2p is that the best times are:

- Before you start the project. Test users on 2 or 3 competitors’ websites (and your own, if you have a site you are redesigning).

- When you have designed the first draft (but before you have spent ages perfecting it).

What will the results be?

1. You’ll find that users struggle with totally different problems to the ones you worried about.

2. You will realise that there are lots of ways to use your site. ‘All web users are unique, and all web use is basically idiosyncratic’ says
Steve Krug, writer of an entertaining book on web usability: Don’t Make Me Think.

3. Someone will always say they don’t like the colours. Don’t worry.

4. MOST IMPORTANTLY, you will have a list of obvious ways to improve your site. These are things that would have never occurred to you, even if you had spent a million years staring at your screen.

How many testers do you need? 5 is fantastic. 3 is good. 1 is dangerous (you might get unduly swayed by an unusual user). Check the science: http://www.useit.com/alertbox/20000319.html

Don’t be tempted to email your friends with a rough design asking for feedback. The value of testing is seeing what users do and where they get stuck.

The last words of Seth Godin’s The Big Red Fez (a great little book on web design) are: “It’s not as good as it could be, but if you test it, it will get better”.

Exactly.